Virtual Reality and Multimedia Applications in a Networked Environment
Dr Denis Gracanin, A-CIM Center,
University of Southwestern Louisiana, Lafayette, Louisiana, 70504 USA
Objectives:
Virtual Reality applications are becoming more readily available on the network.
These applications have multimedia and network capabilities and provide a way
for users to interact over the network. The knowledge of computer graphics,
modeling, multimedia and networking is required to create and use such
applications. The limiting factors of graphics hardware, network bandwidth,
multi-user interaction, etc. need to be considered. The audience will learn
how to use or develop appropriate virtual reality applications.
Two examples, Virtual Reality Modeling Language (VRML) and NPSNET, will be
described.
Content:
The topics cover:
Introduction to Virtual Reality: What is virtual reality?
history
3D graphics and geometric modeling
generic VR system
hardware/software requirements
applications
Virtual Reality Modeling Language (VRML) version 2.0: Virtual Reality on the
World Wide Web.
specifications
user interaction
multimedia components
networking
scripting
Distributed Virtual Reality and Multimedia applications: Network protocols.
Multicast and MBONE
multimedia applications
Distributed Interactive Simulation (DIS) protocol
bandwidth reqirements
interactivity and cooperation
NPSNET
Target Audience:
The audience should be familiar with the basic computer graphics and network
concepts including multimedia and the World Wide Web.
Tutor:
Denis Gracanin was born in Rijeka, Croatia in 1963. He earned a B.S. (1985)
and M.S. (1988) in Electrical Engineering from the
University of Zagreb and M.S. (1992) and Ph.D. (1994) in Computer Science
from the University of Southwestern Louisiana. He is currently a research
scientist at the A-CIM Center of the University of Southwestern Louisiana,
Lafayette.
Last updated: Thu Aug 29 14:06:08 MET DST 1996
work96@tel.fer.hr